Francesca Naccarato

PUPSTRUCTION

Lighting & Compositing Artist - 3d Generalist

ROLE Lighting Artist, Compositing Artist, 3D Generalist 
TYPE 3D Animation · TV Series
STUDIO Rainbow CGI
SOFTWARE Maya, Nuke
YEARS 2021

Pupstruction is an animated children’s series produced by Rainbow CGI in collaboration with Titmouse, and distributed globally by Disney Junior and Disney+.
As a Lighting Artist at Rainbow CGI, I worked on lighting setups for the series, enhancing the visual storytelling and mood of individual scenes and contributing to the overall visual development of the show.

BLIPPI

Surfacing Artist

ROLE  Surfacing Artist 
TYPE 3D Animation · TV Series
STUDIO Rainbow CGI
SOFWARE Maya, Mudbox, Nuke
YEARS 2020

Pupstruction is an animated children’s series produced by Rainbow CGI in collaboration with Titmouse, and distributed globally by Disney Junior and Disney+.
As a Lighting Artist at Rainbow CGI, I worked on lighting setups for the series, shaping the visual mood and enhancing the storytelling across individual scenes.

MERMAIDE MAGIC - LIGHTING ARTIST

Lighting Artist

ROLE  Lighting Artist, Compositing, 3d 
SERIE Mermaid Magic
STUDIO Rainbow CGI
YEARS 2022

Mermaid Magic is an animated series produced by Rainbow CGI, following the adventures of young mermaids in a magical underwater world.
As a Lighting Artist at Rainbow CGI, I worked on lighting setups for 3D scenes, shaping the mood and atmosphere of the underwater environments and enhancing the visual storytelling.

DOLLS LAB - 3D GENERALIST

3d Generalist

ROLE  Modeling, Surfacing, Lighting, Compositing
PROJECT Dolls Lab
SOFTWARE Maya, Nuke, Mudbox, Substance Painter 
YEARS 2021

A personal project developed from concept to final render. I created the environment and assets, including modeling, materials, custom textures, lighting, rendering and compositing

DATA JUSTICE LAB

Motion Designer

ROLE Motion Designer
PROJECT Explainer Video
SOFTWARE After Effects, Illustrator 
YEARS 2022

VISIT THE WEBSITE

Data Justice Lab, founded at Cardiff University’s School of Journalism, Media and Culture (JOMEC), focuses on research and critical analysis of data, digital technologies and their social impact.
I animated several sequences for an explainer video, translating complex topics around data use, surveillance and algorithmic inequality into accessible and engaging visual narratives.

Still frames - MOTION DESIGNER

Motion Designer

ROLE Motion Designer
TYPE Illustration, Animation
SOFTWARE After Effects, Illustrator
YEARS 2022

An animated illustration series created during the pandemic, exploring isolation, distance and the surreal experience of everyday life through a collection of short visual scenes.

FANTASTIC SCENARIO

3d Generalist

ROLE  Set Dressing, Environment Artist, Lighiting 
PROJECT Fantastic Scenario
SOFTWARE Unreal
YEARS 2024

A series of fantastical environments developed in Unreal Engine, focusing on environment design, atmosphere and cinematic lighting.

pAUSE THE NOISE

Motion Designer

ROLE Motion Designer, Filmmaker
TYPE Experimental Film, Motion Design
SOFTWARE After Effects · Illustrator · DaVinci Resolve
YEARS 2025

An experimental piece exploring the tension between hyperconnection and presence. I shot the footage and combined live-action material with rotoscoping, motion design and animation to distort and gradually remove digital elements.

IDEA FIRST

Motion Designer

ROLE Motion Designer
TYPE Instructional Video
SOFTWARE After Effect
ANNO 2018

In this project, I wanted to recreate an environment that paid homage to claymation. I crafted elements, materials, and animations as if they were made in that iconic style, blending the tactile, handmade feel of clay with modern digital techniques. The goal was to evoke nostalgia while offering a fresh and creative visual experience.